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Valorant - Glitch TDM map

The Team Deathmatch map "Glitch" is the result of an incredible collaboration between Riot Games Singapore and Kudos Productions. My role was central to Art Direction, team leadership, mentoring, and guiding the project as the map captain and vision keeper. I had the privilege of leading the charge to establish new workflows and build specialized teams for the production of Valorant’s Team Deathmatch mode.
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My Team behind this map was a powerhouse, with experts from Tech Art, QA, Production, Audio, FX, and both 3D and 2D Art working hand-in-hand to make this vision a reality. The artwork I’m celebrating today is a direct result of our collective drive and talent. For this project, we also took advantage of kitbash techniques from our earlier maps, Haven and Sunset, using assets and content from those releases to create a shared library. A huge shoutout to the teams that laid the foundation with Haven and Sunset, their work ensured we kept our art and thematic style consistent, building on that strong foundation to create something great.
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This map is packed with some awesome Easter eggs that really showcase our dedication to creating memorable player experiences. We’re all about making sure players feel both nostalgic and comfortable, while also keeping them on their toes with the unexpected. The mix of themes from Haven and Sunset is designed to spark that sense of wonder and confusion. Imagine a winterized version of Haven, complete with snow, blending seamlessly into an abandoned Sunset, split down the middle to create a unique, symmetric experience for this TDM map. It's a mashup of the familiar and the surprising, and it’s all about keeping players engaged and excited as they dive into the action!
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This is the kind of content we’re proud to deliver for our players and audience. It’s been an honor to work alongside such a talented group of professionals who brought their A-game every step of the way. Check out the profiles of these amazing individuals. They helped make this happen, and I couldn’t be more proud!
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Lyle Liu - Environment Concept
https://www.artstation.com/leileilei
Aaron li - Environment Concept
https://www.artstation.com/oiii
Kevin Wang - Environment Concept
https://www.artstation.com/aen7
Kay Lin - Environment Concept
https://www.artstation.com/maethavee
Enrong Cui - Environment 3D
https://www.artstation.com/enrongcui1
Mike Ma - Environment 3D
https://www.artstation.com/sparksfly
Howard Zhang - Environment 3D
https://www.artstation.com/hg798
Wendy Wei - Environment 3D
https://www.artstation.com/wr666
Little Li - Environment 3D
https://www.artstation.com/lyl0327
https://www.artstation.com/13bit
Muyu Yu - VFX Artist
https://www.artstation.com/yumu1
Ruyu Zhang - Technical Artist
https://www.linkedin.com/in/ruyu-z-157711155/
Mili Zhang - Tech Audio
www.linkedin.com/in/milizhang6454
Ronnie Wu - Audio Designer
Alex Chu - Audio Designer
Trix Wang - Audio Designer
Yichen Wang - Audio Designer
David Du - Audio Designer
https://space.bilibili.com/3055594?spm_id_from=333.1007.0.0
Yichen Wang - Audio Designer
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Special thanks:
Berker Siino - Riot Associate Art Director https://www.artstation.com/siino
Yuanxing Cai - Riot Technical Art Lead https://www.artstation.com/rainsing
Yuanhao He - Riot VFX Lead https://www.artstation.com/hesirs
Zackarias Gustavsson - Riot QA Engineer https://www.linkedin.com/in/zgustavsson
Albert A. Robles - Riot Principal Game Producer https://www.linkedin.com/in/albert-robles-1703901/
Christina Wun - Sr. Director, Creative Direction https://www.linkedin.com/in/christinawun/
Anthony Benson - Riot Game Designer https://www.linkedin.com/in/anthony-benson/
Daisy Li - Kudos Producer https://www.linkedin.com/in/daisy-li-2a7610195/
Liya Pu - Kudos Producer https://www.linkedin.com/in/liyapu/
Victor Ermakov - Riot Audio Lead https://www.linkedin.com/in/vermakov/
Quan Lu - Riot Producer https://www.linkedin.com/in/quanlu/

This is a video edit I created to showcase the map in my portfolio. Music by Ava Low.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

To exceed our players' expectations and enhance their experience, I designed the Haven Shooting Target minigame on the Haven side of the map to keep players entertained during the warm-up phase. This was a collaborative effort with the Audio, Tech Art, an

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

Level Design Block Out and Final Art comparison shots.

Level Design Block Out and Final Art comparison shots.

Panoramic 360° shot. Use the mouse wheel to zoom and hold the right-click button to look around. For phone users, enjoy the motion sensors.

To exceed our player experience and expectation I designed the Sunset Run minigame in the Sunset side of the map to keep players entertained during the warm up phase. Audio, Tech Art and Concept Team collaboration.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.

Concept art by my 2D team. I created the brief, provided feedback and guidance, and oversaw the overall art direction.